Modeling and Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide

Modeling and Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide

  • ISBN-13: 9781539666042
  • $43.84

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Why this Book? The Modeling and Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner’s Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning modeling and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling and texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard surface modeling and shading surfaces. What you need? To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2017 in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers explained. Shading and texturing techniques covered. 65 Hands-on exercises to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max files and textures used are available for download from the accompanying website. Is this book is available in e-Book format? Yes. You can download the color e-Book from the Amazon’s Kindle store. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Navigating the workspace Customizing the interface Understanding various UI components Working with the file management commands Setting preferences for 3ds Max Understanding workspaces Understanding the enhanced menu system Working with viewports Setting preferences for the viewports Creating objects in the scene Selecting objects Using the navigational gizmos Moving, rotating, and scaling objects Getting help Per-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter Unit MI2 - Introduction to 3ds Max - II Working with templates Creating clones and duplicates Understanding hierarchies Working with the Scene and Layer Explorers Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool Working with the Align tool and the Array tool Working with precision and drawing aids Understanding modifiers, and normals Unit MM1 - Working with Geometric Primitives and Architectural Objects Creating and modifying Standard Primitives Creating and modifying Extended Primitives Working with the Architectural objects Setting the project folder Using the Align and Mirror tools Creating clones Using the Scene Explorer Creating a group Setting grid spacings Using Transform Type-In dialog Using Array dialog Specifying units for the scene Unit MM2: Working with Polygons Working with the polygon modeling tools Using the polygon modeling techniques Selecting polygon sub-object Transforming sub-objects Soft selecting sub-objects Unit MM3: Graphite Modeling Tools Working with the Graphite Modeling Tools Selecting sub-objects Creating models using the tools available in the Ribbon Unit MM4: Working with Shapes Generate planar and 3d surfaces Paths and shapes for the loft components Generate extrusions Generate revolved surfaces Define motion path for animations Unit MM5: Modifiers Using modifiers Stack display Object-space modifiers vs World-space modifiers How transform affects modifiers Deformers Unit MBME1: Bonus Hands-on Exercises Unit MT1 - Material Editors Compact Material Editor Slate Material Editor Unit MT2 - General/Scanline Materials and Maps General/Scanline materials General maps Unit MT3 - Physical, mental ray, and Autodesk Materials Autodesk Materials Arch & Design Material Physical Material

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