What Video Games Have to Teach Us About Learning and Literacy. Second Edition

  • ISBN-13: 9781403984531
  • Author: James Paul Gee
  • Publisher: St. Martin's Griffin
  • Publication date: 2007-12-26
  • Edition: 2nd
  • Language: English
  • Pages: 256
  • $11.37
  • Save $8.62

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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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